One shared roll of two dice, every 45 seconds (90 in quiet hours), for everyone at the table. Players bet against each other, never against the house.
The round
Betting opens, you back one or more outcomes, betting closes, two dice are rolled and both markets settle on that one roll. Results show for everyone at the same moment, then the next round opens.
Two markets, two pools
Under · 7 · Over: Under is 2–6 (15 in 36), Seven is 7 (6 in 36), Over is 8–12 (15 in 36).
Exact total: one outcome for each total from 2 to 12. A total of t comes up 6 − |t − 7| times in 36.
Each market is its own pool. Exactly one outcome wins in each.
Quiet hours
When few players are betting, rare totals are backed by only one or two people, so their payouts swing a lot and often hit the maximum. To keep payouts steadier, the game switches to quiet hours when it's quiet:
- Rounds run 90 seconds instead of 45, so about twice as many players join each round. Every total stays a separate bet, and payouts, deductions and maximums don't change.
- The switch is based on how many players backed Exact total in the last 3 rounds, counted per 45 seconds. It goes quiet below 150 and only switches back at 180, so it doesn't flip back and forth. It only changes when a new round opens, never during one, and the table says when quiet hours are on.
The sevens pay the same
Seven and Total 7 are the same roll, so they always pay the same. When a 7 is rolled, the prize pots of both markets (each after the 8.33% deduction for 7) are put together and shared by every bet on either seven, in proportion to stake, up to the 10× max. Their odds on the table are worked out from both markets together, so the two tiles always show the same figure. They also share one stake max, so backing both sevens doesn't double your limit. If nobody backed either seven, each market refunds half its prize pot as usual.
Where the money goes
Before winners are paid, a deduction is taken from the market's pool. Its size depends on which outcome wins, and each one is set so that outcome's typical payout sits just above the usual casino payout (table below). 1% of all stakes goes to the progressive jackpot every round. The rest of the deduction, between 4.56% and 9.28% of the pool, goes to the house. Over time the house takes about 6.79% of Exact total stakes and 7.33% of Under · 7 · Over stakes. The house's share never depends on how players bet. Everything else is shared by the winning bets in that market, in proportion to stake.
Odds
Odds on the table are indicative: the market's pool, less that outcome's deduction, divided by what's on that outcome. They include your stake back, so 5.70× means 1 returns 5.70. They only count bets already in the pool. Final odds are set when betting closes and revealed on the table straight after.
An outcome nobody has backed yet shows an estimate, marked ≈: the odds you'd get if your chosen stake went in right now, as the only bet on it. It changes with your stake and as the pool grows.
Hot numbers are paying at least 15% above their typical payout right now, because players are under-backing them. Red hot numbers are close to their maximum payout. ▼ Cold numbers are paying at least 15% below typical, because they're over-backed. Each number is judged against its own typical payout and max, so a hot 7 and a hot 12 are both paying well for that number. Hot means a better price than usual, not a better chance of winning: the dice don't know what's hot. The labels use the odds on show, which can still change before the close.
When betting closes and the final odds are revealed, any hot number is locked in hot: it pulses inside a ring of neon flames until the roll. If the dice land on a locked-in hot number, it's a Hot Roll: the dice catch fire and the table shows what it pays.
Typical payouts, deductions and caps
The typical payout is what a winning bet returns on average when players back each outcome in line with its chance. It's an average, not a promise: each round's odds move with how players bet. Payouts include your stake, so 34× means 1 returns 34.
The typical payout on each tile is marked ▲ when the number is hot and ▼ when it's cold. Long shots are often over-backed, so a cold 2 or 12 means you'd be sharing the win with more players than usual.
So a tiny bet on an outcome nobody else backed can't take a whole pool, each outcome also has a maximum payout. Anything over it goes to the jackpot.
| Market | Outcome | Chance | Typical payout | Deduction | To house | Max payout |
|---|
Casino one-roll bets on the same outcomes pay 30 to 1 on 2 or 12, 15 to 1 on 3 or 11, 4 to 1 on 7 and evens on Under or Over. Every typical payout here is higher.
Rounding
Payouts and refunds round down to the penny. The leftover fractions go to the jackpot.
If nobody backed the winner
Half of that market's prize pool is refunded to everyone who bet in it, in proportion to stake. The other half, plus rounding, goes to the jackpot. Nothing carries into the next round's pools.
Stakes
Minimum 0.10. Your total on one outcome in one round can be up to 20 or 10% of what's on that outcome, whichever is more, and never more than 500. Splitting into smaller bets doesn't get round it. The two sevens share one max: your stakes on Seven and Total 7 count together, against 10% of what's on both. If a bet would take you over your max, the part up to the max goes in and the rest is returned straight away. The limit is checked again when the bet joins the pool, against the pool at that moment, with the same rule. A tile marked MAX means you're at your max on it; it can rise as more players back that outcome.
A fair close
- No cancellations. Once placed, a bet can't be cancelled or changed.
- Random delay. Each bet joins the pool 1–3 seconds after you place it. Until then it shows as pending and doesn't count towards odds or limits.
- Odds freeze. 8 seconds before the scheduled close, the odds, pool totals, live bets and the live jackpot prize stop updating for everyone. You can still bet.
- Random close. Betting closes at a random moment in the last 5 seconds. A bet that hasn't joined the pool by then is returned straight away: "Missed this round".
Progressive jackpot
Trigger: three doubles in a row, each a different double (say 2-2, then 5-5, then 1-1). That happens about once every 448 rounds, roughly every 5.6 hours. A double you've already had in the run starts a new run.
Who shares it: every bet in either market in each of the three rounds, win or lose. You can join mid-run, including the live round.
How it's shared: 95% of the jackpot is paid out. Each round's bettors share up to a third of the jackpot. The live round's share grows with the number of players who join. Each round's share is capped by what was staked in it: at most per 1 staked in the third round, in the second and in the first. Anything over the caps on rounds two and three goes to round one; anything over round one's cap stays in the jackpot.
The unpaid 5% and any capped amounts start the next jackpot. The jackpot is players' money held apart from the house. If the game is withdrawn it is paid out to players across the final rounds.
Return to player
About 93% of all money staked is returned to players: about 92% through the pools each round and 1% through the jackpot. Your own return depends on which outcomes you back and how other players bet.
Provably fair
Before betting opens we publish a commit: the SHA-256 hash of a secret server seed. After betting closes we take a value that didn't exist before the close. Live, that's a public randomness beacon; in this demo it's the SHA-256 of the list of every accepted bet. The roll seed is HMAC-SHA-256 of the round number and that value, keyed with the server seed. The two dice come from its bytes: each byte under 252 gives a die of byte mod 6 + 1, others are skipped, so no face is favoured. After the round we reveal the seed so you can check every step. Tap any recent roll to see it.
Play safely
Set deposit, loss and time limits, take a break, or self-exclude at any time from your account. There is no autoplay. If gambling stops being fun, contact GamCare on 0808 8020 133. 18+ only.